Period 7:
READING/MODELING: Read the handout example of how many of these CYOA books begin. As you read, consider your own story, setting, and character. Note how the authors use 2nd person POV to bring the reader into the story & setting.
Once you've settled on a genre, you should start your story by creating a setting and a starting situation.
BRAINSTORMING/PREPARATION: Now come up with your own idea for a story. See the basic story starter handout for help in fleshing out your idea. If you are creating a fantasy setting, check this link out for help and tips creating your own fantasy world.
Period 8:
DESIGN: Use the index cards and/or flow chart graphic organizer to help you plan your LOCATIONS or settings.
The hardest part (apart from organizing, planning, and writing your story) is learning the software. You can choose either twine or quest software. Both are linked below. Instructions are found online or as copied handouts given to you in class.
You will be using this program. Click on the link to get started using the program:
READING/MODELING: Read the handout example of how many of these CYOA books begin. As you read, consider your own story, setting, and character. Note how the authors use 2nd person POV to bring the reader into the story & setting.
Once you've settled on a genre, you should start your story by creating a setting and a starting situation.
BRAINSTORMING/PREPARATION: Now come up with your own idea for a story. See the basic story starter handout for help in fleshing out your idea. If you are creating a fantasy setting, check this link out for help and tips creating your own fantasy world.
Period 8:
Most CYOA (Choose Your Own Adventure) books take place in exotic locations, in fantasy worlds, outer space, or somewhere appropriate for the genre in question. Popular genres are usually fantasy, science fiction, horror, adventure, and similar styles, but any literary genre can be used. For a list of genre options, check here.
DESIGN: Use the index cards and/or flow chart graphic organizer to help you plan your LOCATIONS or settings.
- Use an index card for each LOCATION/SCENE/SETTING. Describe each setting on a card. You can use your description when your game moves to these different locations.
- You can also use index cards to keep track of the beginning, middle, complications/crisis, and various endings of your PLOT.
- Use the flow chart to keep track of where your settings are located (See the Zork Map as an example/model). You can add notes or label your locations on the flow chart.
TWINE: When you have an specific idea as to WHO your protagonist is (Character), and you have index cards/flow charts to keep track of your various LOCATIONS (Settings), you should learn a little about how to use TWINE (the program we will be using for this project). You can get help at this link: Twine - Help (or check your handout).
You will be using this program. Click on the link to get started using the program:
Use the ONLINE option.
Once you're ready start writing your beginning. It's a good idea to make sure your reader has enough information about their character, setting, and situation before introducing your first choice.
Once you're ready start writing your beginning. It's a good idea to make sure your reader has enough information about their character, setting, and situation before introducing your first choice.
WRITING: work on writing your text-based adventure game. Remember that you are writing in 2nd Person POV (so use the pronoun 'you') for full effect.
Remember to hit the ARCHIVE button when using Twine so you don't lose your writing progress!
Remember to hit the ARCHIVE button when using Twine so you don't lose your writing progress!
For additional help/inspiration:
- Storygames
- Game design (online game engines)
- 3 Tools to Create Your Own Text Based Games
HOMEWORK: Read the sample chapter from Ready Player One. Here's a link to the film trailer as well. Feel free to continue writing your CYOA story.
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