Tuesday, November 7, 2017

Interactive Fiction Project: Coming to an Ending; Misogyny in Video Games Post

Please turn in the 3 questions, "Trends and Issues in Gaming" (see homework from last class!)

As we continue to examine the gaming world, let's take a look at some of the arguments regarding violence and misogyny. Together we will watch the video below. Then read the handout argument on Finding Positive Effects in Digital Games & The Gender Problem in Digital Games.


In a POST on YOUR BLOG, please complete a description, analysis, interpretation, and evaluation of Anita Sarkeesian's video.

  1. Description: What is it? (include a link to this video URL)
  2. Analysis: What's noteworthy or what does it mean to you? What's the message?
  3. Interpretation: How does it affect our world/culture or us personally? How do you take the message? What do you learn from the message or meaning of the video?
  4. Evaluation: Is the video important or not? Why or why not?

I will be checking your blogs on FRIDAY (your day off) for any required posts for this marking period. Make sure all missing blog posts are present. See previous posts for details!

When you are done with your analysis/reading/posting, please continue to work on your TWINE interactive text games.

Start wrapping up the dead-ends. Instead of adding new decisions, start ending your stories with appropriate text boxes. Lead your characters to an appropriate ending for each major thread in your story line.

It's helpful to have a few "wins" or goals achieved in a story line. This helps the player feel as though their decisions matter. Some decisions should result in dead ends or story endings without achieving the goal.

HOMEWORK: Complete your TWINE games. You will need to edit/proofread and prepare your games next class.






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