Lab:
Consider: Books, t.v., films, newspapers, magazines and even music tell us stories about the human experience. Digital and interactive fiction games, where the player is experiencing what their avatar or character sees, hears, smells, tastes, touches, etc. allows a writer to create an immersive and effective experience for the player/reader.
Please continue working on your Interactive Fiction projects using TWINE.
Complicate at least one of your locations with a vivid description of violence, (or vivid description of a culture or setting if you can't hack the physical descriptive stuff.) For action sequences and writing effective graphic or violent scenes, check out the following short articles and learn a little bit about how the professionals write this stuff:
Then try some of these techniques in the descriptions of your game writing. Remember: your protagonist (the player) should have a clear goal in mind! Action is what often gets in the way of achieving a goal. Ex. I really want that treasure trove for my sick mother, but that dragon is in my way. I guess we're gonna have to fight...
HOMEWORK: Please read "Trends and Issues in Gaming" and answer the 3 questions (on a separate sheet of paper). Annotation at this point should be second nature to you. Do it. Interact with your texts!
Consider: Books, t.v., films, newspapers, magazines and even music tell us stories about the human experience. Digital and interactive fiction games, where the player is experiencing what their avatar or character sees, hears, smells, tastes, touches, etc. allows a writer to create an immersive and effective experience for the player/reader.
Please continue working on your Interactive Fiction projects using TWINE.
Complicate at least one of your locations with a vivid description of violence, (or vivid description of a culture or setting if you can't hack the physical descriptive stuff.) For action sequences and writing effective graphic or violent scenes, check out the following short articles and learn a little bit about how the professionals write this stuff:
- 4 Rules of Writing Violence
- How to Write Violent Scenes
- How to describe a fight
- How to write action scenes
- 25 Blood-Spattered Tips for Writing Violence
Then try some of these techniques in the descriptions of your game writing. Remember: your protagonist (the player) should have a clear goal in mind! Action is what often gets in the way of achieving a goal. Ex. I really want that treasure trove for my sick mother, but that dragon is in my way. I guess we're gonna have to fight...
HOMEWORK: Please read "Trends and Issues in Gaming" and answer the 3 questions (on a separate sheet of paper). Annotation at this point should be second nature to you. Do it. Interact with your texts!
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